- 1st job at 10 in Perion, with Dances with Balrog.
- Main stat STR. DEX only to wear your gear.
- Max your mobbing attack first: at 10x EXP, kill speed is everything.
- At 4th job, talk to Harmonia twice: she teaches 3 extra skills.
Why play it here
1. Job advancements
| Job | Level | Where | Talk to |
|---|---|---|---|
| 1st | 10 | Perion | Dances with Balrog |
| 2nd | 30 | Perion, then the test map | Dances with Balrog |
| 3rd | 70 | El Nath | Tylus |
| 4th | 120 | Leafre | Harmonia |
How the tests work
Take the letter to the test NPC, collect 30 Dark Marbles, and bring the Proof of a Hero back.
Two tests. Strength: beat a clone of your first instructor in a hidden passage on Victoria Island. Wisdom: answer the Holy Stone's quiz near El Nath (it takes 1 Dark Crystal). Bring both necklaces to Tylus. Spend your 2nd-job SP first: Tylus only lets you keep SP from levels after 70.
Tylus writes you a letter for Harmonia in Leafre. Finish her quest "Hero's Quality", then advance. You get the Maple Warrior skill book on the spot.
2. Pick your path
Fighter → Crusader → Hero
Swords or axes. Builds combo orbs for big hits.
Page → White Knight → Paladin
Swords or blunt weapons with elemental charges.
Spearman → Dragon Knight → Dark Knight
Spears or polearms. Party-wide Hyper Body.
3. Stats (AP)
@str 5 adds 5 points at once.
4. Build on OkichiMS
Max each skill before the next, left to right. Mobbing first: at 10x EXP, the faster you clear a map, the faster you level.
| Job | SP order | Why here |
|---|---|---|
| Warrior (1st) | Power Strike 1 → Slash Blast 20 → Improved HP Recovery 5 → Improved MaxHP Increase 10 → Power Strike | Slash Blast hits 6 at Pig Beach and Ant Tunnel; MaxHP pays off for good |
2nd to 4th job, by path
| Job | SP order | Why here |
|---|---|---|
| Fighter | Sword or Axe Mastery 20 → Booster 20 → Rage 20 → Final Attack 30 → Power Guard | Rage helps your whole PQ party |
| Crusader | Combo Attack 30 → Coma 30 → Panic 30 → Shout 30 → Armor Crash | Coma hits 6: mobs Wolf Territory and Kentaurus |
| Hero | Brandish → Advanced Combo Attack → Maple Warrior → Power Stance → Enrage | Brandish trains you to 200; Stance for Zakum and Horntail |
| Job | SP order | Why here |
|---|---|---|
| Page | Sword or BW Mastery 20 → Booster 20 → Threaten 3 → Power Guard 30 → Final Attack 30 | Power Guard keeps potion costs down |
| White Knight | Ice or Blizzard Charge 1 → Charged Blow 30 → that Ice charge 30 → Fire or Flame charge → Magic Crash | Ice freezes whole groups; fire for ice monsters |
| Paladin | Blast → Holy or Divine Charge → Maple Warrior → Power Stance → Heaven's Hammer → Advanced Charge | Holy Charge is the element few monsters resist |
| Job | SP order | Why here |
|---|---|---|
| Spearman | Spear or Pole Arm Mastery 20 → Booster 20 → Iron Will 3 → Hyper Body 30 → Final Attack 30 | Hyper Body gets you into every PQ and boss party |
| Dragon Knight | Spear or Pole Arm Crusher 30 → Dragon Fury 30 → Sacrifice 30 → Dragon Roar 30 → Dragon Blood | Crusher for single targets, Fury and Roar mob |
| Dark Knight | Beholder → Berserk → Maple Warrior → Power Stance → Aura and Hex of the Beholder | Berserk hits hard; the Beholder heals and buffs you |
The skill window shows them (for example Slash Blast needs Power Strike 1).
5. 4th job on this server
4th-job skills stop at their master level until you read a book. Your SP piles up until then; that's normal.
- Talk to Harmonia twiceAfter advancing, pick "Teach me the skills of my class". She sets 3 more skills to master level 10.
- Skill booksAdvanced Combo Attack and Advanced Charge drop from Zakum. Untradeable: loot your own.
- Mastery booksRaise a skill to 20, then 30. They drop from bosses and Leafre and Temple of Time monsters.
Where each skill comes from
Brandish, Achilles, Monster Magnet: level 10 when you advance. Enrage, Guardian, Power Stance: Harmonia's second talk. Advanced Combo Attack: skill book (Zakum, Papulatus, Pianus). Rush: quest "Manji's Test". Hero's Will: quest "Regained Will Power".
Blast, Achilles, Monster Magnet: level 10 when you advance. Holy Charge, Divine Charge, Power Stance: Harmonia's second talk. Heaven's Hammer: quest "Sayram's Skill". Guardian: quest "A Shield's True Power". Advanced Charge: skill book (Zakum, Papulatus, Pianus).
Beholder, Achilles, Monster Magnet: level 10 when you advance. Power Stance, Aura and Hex of the Beholder: Harmonia's second talk (quests with Mr. Bouffon and Flo raise Aura and Hex to 25). Berserk: quest "Sayram's Skill".
| Skill | Book for 20 | Book for 30 |
|---|---|---|
| Brandish | Papulatus, Pink Bean | Papulatus, Qualm Guardian |
| Blast | Lyka (Temple of Time) | Papulatus, Oblivion Monk |
| Berserk | Zakum, Pink Bean | Horntail, nearly every kill |
| Power Stance | Zakum, Leviathan | Zakum, Skelegon |
| Maple Warrior | Horntail, nearly every kill | Horntail |
Mastery books are tradeable, so buying one in the Free Market is often quicker.
6. Gear and scrolls
| Level | Get | How |
|---|---|---|
| 30 | Spiegelmann's Necklace | 40 coins at Cody |
| 50 | Goddess Wristband + glove ATT 60% | 60 coins or 10 Orbis PQ feathers; scroll 3m at Asia or 8 coins at Cody |
| 50-90 | Altair Earrings, Lord Pirate's Hat (4 tiers), Horus' Eye at 70 | Cody coins. Scroll the last tier only |
| Any | Weapon ATT 60% | Every warrior weapon (swords, axes, blunt weapons, spear, polearm): Asia, 3m, or 8 coins at Cody |
| 50+ | Zakum Helmet | Zakum. Untradeable: reloot for better stats |
| 120+ | Horntail Necklace, 10% vouchers, Vega's Spells | Boss Marks at Raul |
More: Scrolling, Party quests, Bosses.
7. Where to train
| Level | Spot | Why for warriors |
|---|---|---|
| 10-30 | Henesys PQ, Kerning PQ, Ant Tunnel | Coins until 30; Slash Blast clears mushrooms |
| 30-50 | Ludibrium PQ, The Path of Time (Chronos) | Party EXP and coins to 50 |
| 50-70 | Orbis PQ, Dead Mine, Wolf Territory | Orbis PQ feathers for the Goddess Wristband |
| 70-100 | Wolf Territory IV/V, Kentaurus in Leafre | Coma, Dragon Roar and Heaven's Hammer hit groups |
| 100-130 | Wyvern Canyon, Skelegons, Temple of Time roads | These monsters drop mastery books (4x drops) |
All maps and IDs: Training spots.