TL;DR
- Start as a Noblesse in Ereve. Pick a knight at level 10.
- Three job advancements: 10, 30, 70. No 4th job.
- Level cap 120 (Explorers and Aran: 200).
- Your strongest skills unlock by quest at 100 and 110, not at 70.
Why play it here
Quick to raiseAt 10x EXP, 120 comes fast: a good second character.
Shares your accountCoins, Boss Marks and Stamps are account-wide, so it feeds your main.
Boss-ready at 120Zakum, Horntail and Pink Bean all take level 120 characters.
Capped at 120No 4th job and no endgame levels in v83.
1. Pick your knight
| Knight | Like | Main stat | Instructor (Ereve) |
|---|---|---|---|
| Dawn Warrior | Warrior (sword) | STR | Mihile |
| Blaze Wizard | Fire/Poison Magician | INT | Oz |
| Wind Archer | Bowman (bow) | DEX | Irena |
| Night Walker | Thief (claw) | LUK | Eckhart |
| Thunder Breaker | Pirate (Brawler) | STR | Hawkeye |
Secondary stat: only enough to wear your gear, as for the Explorers.
2. Job advancements
- 1st job, level 10Talk to your knight's instructor in Ereve.
- 2nd job, level 30Knighthood Exam: collect 30 proof items, hand them in.
- 3rd job, level 70Defeat the Master of Disguise, bring back Shinsoo's Teardrop.
Your best skill comes by quest.
At 100 and 110, Neinheart sends you to your instructor for a new skill (table below).
3. Build on OkichiMS
Max each skill before the next, left to right. Mobbing first: at 10x EXP, the faster you clear a map, the faster you level.
Builds per knight
| Job | SP order | Why here |
|---|---|---|
| 1st | Power Strike 1 → Slash Blast 20 → Max HP Enhancement 10 → Soul → Power Strike | Slash Blast clears Pig Beach and Ant Tunnel |
| 2nd | Sword Mastery 20 → Sword Booster 20 → Soul Blade 30 → Final Attack 30 → Rage | Soul Blade hits groups |
| 3rd | Combo Attack 20 → Coma 20 → Panic 20 → Soul Driver 30 → Soul Charge | Coma mobs Wolf Territory and Kentaurus |
| Job | SP order | Why here |
|---|---|---|
| 1st | Magic Claw 20 → Magic Guard 10 → Increasing Max MP. 10 → Flame 20 → Magic Armor | Magic Guard covers your low HP |
| 2nd | Teleport 20 → Fire Pillar 20 → Meditation 20 → Fire Arrow 20 → Spell Booster 20 | Fire Pillar hits groups |
| 3rd | Fire Strike 30 → Element Amplification 20 → Flame Gear 30 → Seal → Elemental Resistance | Fire Strike mobs from 70 |
| Job | SP order | Why here |
|---|---|---|
| 1st | Double Shot 20 → Eye of Amazon 8 → Focus 10 → Critical Shot 20 → Storm | Double Shot carries you to 30 |
| 2nd | Bow Mastery 20 → Bow Booster 20 → Storm Break 20 → Soul Arrow 20 → Final Attack 30 | Storm Break hits groups; Soul Arrow saves arrows |
| 3rd | Arrow Rain 20 → Strafe 30 → Eagle Eye 1 → Wind Piercing 20 → Puppet → Wind Shot | Arrow Rain mobs from 70 |
| Job | SP order | Why here |
|---|---|---|
| 1st | Lucky Seven 20 → Nimble Body 3 → Keen Eyes 8 → Disorder 3 → Dark Sight | Lucky Seven carries you to 30 |
| 2nd | Claw Mastery 20 → Critical Throw 30 → Claw Booster 20 → Haste 20 → Flash Jump 20 → Vampire | Haste for every PQ party |
| 3rd | Avenger 30 → Shadow Partner 30 → Alchemist 20 → Poison Bomb 30 → Shadow Web | Avenger mobs from 70 |
| Job | SP order | Why here |
|---|---|---|
| 1st | Somersault Kick 20 → Straight 20 → Quick Motion → Dash → Lightning | Kick hits a group |
| 2nd | Knuckle Mastery 20 → Corkscrew Blow 20 → Knuckle Booster 20 → Energy Charge 20 → Energy Blast 20 → Improve MaxHP | Corkscrew Blow mobs from 30 |
| 3rd | Shark Wave 30 → Transformation 10 → Shockwave 20 → Critical Punch → Spark → Energy Drain | Shark Wave hits groups |
Each skill needs its prerequisite first.
The skill window shows them.
4. Skills from quests at 100 and 110
Neinheart starts the chain ("Training Never Ends" at 100, "Training Still Never Ends" at 110). Your instructor sends you to beat a monster for the proof, then teaches the skill. Put your saved SP straight into it.
| Knight | Level 100 | Level 110 |
|---|---|---|
| Dawn Warrior | Brandish | Advanced combo |
| Blaze Wizard | Ifrit | Meteor Shower |
| Wind Archer | Hurricane | Bow Expert |
| Night Walker | Triple throw | Venom |
| Thunder Breaker | Barrage | Speed Infusion |
5. Gear and spots
| Level | Get or train | How |
|---|---|---|
| 30-90 | Cody's bound set: necklace, Goddess Wristband, Altair Earrings, Lord Pirate's Hat, Horus' Eye | Same as Explorers. Party quests |
| 10-70 | PQs from Henesys to Orbis | Coins until the band ends |
| 70-100 | Wolf Territory IV/V, Kentaurus in Leafre | Your 3rd-job mobbing skill |
| 100-120 | Wyvern Canyon, Temple of Time roads | Then Zakum and Horntail for marks |
Training spots: Training spots. Explorer comparison: Class overview.